Training

Training Drills and the +0/12 OVR Counter

Score Finishing, Passing, and Set Pieces from the points printed on the Training cards, and fill all 12 visible OVR boxes.

Training Drills and the +0/12 OVR Counter

Score Finishing, Passing, and Set Pieces from the points printed on the Training cards, and fill all 12 visible OVR boxes.

What the Training screen shows

Open Training from the career hub. The reviewed screen has three drill cards: Finishing, Passing, and Set Pieces. A tracker at the top reads Training OVR +0/12. Each card has four +1 boxes, which adds up to those 12 points.

The same footage does not show a cooldown, a per-season cap, or a currency cost. Check the buttons on your own Training screen between weeks.

Drill Card text Points on the card OVR boxes
Finishing Just finish! Hitting the target is worth more. Goal 100, Target 250, Bullseye 350 Four +1
Passing Find difficult passes: long balls, through the lines and assists. Hard pass up to 150, Assist +100 Four +1
Set Pieces Corners and free kicks: score any way you like, the target is worth more. Goal 100, Target 250, Bullseye 350 Four +1

Drill score is not a confirmed 1:1 conversion into the +1 boxes. Use the panel after each attempt.

Finishing and set pieces

A plain goal is 100. The outer Target ring is 250. The center Bullseye is 350. One Bullseye is worth three and a half basic goals, so a rushed shot into the middle of the net fills the drill more slowly than a line that ends on the center ring.

Set Pieces uses the same three tiers. The card covers corners and free kicks. The reviewed screen does not show a separate curve control or one fixed routine for every corner. Read the prompt, find the target if one is visible, draw, and check the awarded points.

Passing

Passing scores the pass, not a ring in the goal. A hard pass is worth up to 150. An assist adds +100. Whether those two always stack is not confirmed, so read the number after the attempt. When several teammates are on screen, the harder ball is the one the card is asking for.

Which drill to open

  • Open Finishing or Set Pieces when you want the highest single-attempt ceiling, 350 for a Bullseye.
  • Open Passing when match cards keep asking for CROSS or THROUGH BALL and those sequences are the ones you miss.
  • Fill all three over time. Each discipline holds four of the 12 visible Training OVR boxes, so leaving one card empty leaves that share of the counter untouched.

Some community training guides instead tell you to spend coins on named attributes such as shooting, pace, and stamina, and they rank those attributes in tiers. The reviewed Training menu does not show that coin-per-stat shop. If your screen shows attribute purchases, read the live prices there. Do not treat an editorial attribute tier as the drill point table above.

FAQ

Frequently Asked Questions

How do you control the ball?

Draw a line from the ball. The ball goes to the spot where that line ends. The same gesture covers a shot, a pass, a cross, and a through ball.

How do you raise Training OVR?

Open Training from the career hub. Finishing, Passing, and Set Pieces each show four +1 boxes, and the reviewed screen labels the total Training OVR as +0/12.

Which codes are documented?

The official description lists RELEASE. Community footage also showed Legend granting 500 Coins and 5 Gems. Open the top-right menu, choose Codes, type the string exactly, and press REDEEM. The in-game reply is the final check.

Why can one miss fail a match?

Read Goal chances, To win, and Misses allowed on that fixture's card before you press Start. One recorded Iberia Cup tie required all 4 chances with no miss. Other fixtures can use different numbers.